what exactly is peephole noise in stable diffusion generation?
hey, 'peephole noise' is kinda new to me! not a term i usually see around for stable diffusion. are you describing a specific visual artifact? like, does it look like small grainy spots, or maybe areas where the denoising seems to have missed something, almost like you're looking into a tiny window of noise? sometimes people mean general sampler artifacts or certain VRAM issues. could you give more context or describe what it looks like?